Lines Matching defs:uv
94 GrGLSLVarying uv, texIdx, st;
99 &uv,
110 fragBuilder->codeAppendf("float2 uv = %s;\n", uv.fsIn());
113 texIdx, "uv", "texColor");
366 GrGLSLVarying uv, texIdx, st;
371 &uv,
403 fragBuilder->codeAppendf("float2 uv = %s;", uv.fsIn());
405 append_multitexture_lookup(args, dfPathEffect.numTextureSamplers(), texIdx, "uv",
658 GrGLSLVarying uv, texIdx, st;
663 &uv,
683 fragBuilder->codeAppendf("float2 uv = %s;\n", uv.fsIn());
718 texIdx, "uv", "texColor");
720 // green is distance to uv center
724 fragBuilder->codeAppend("half2 uv_adjusted = half2(uv) - offset;");
729 fragBuilder->codeAppend("uv_adjusted = half2(uv) + offset;");