Lines Matching refs:TextureFormat
10 size_t GrDawnBytesPerBlock(wgpu::TextureFormat format) {
12 case wgpu::TextureFormat::RGBA8Unorm:
13 case wgpu::TextureFormat::BGRA8Unorm:
15 case wgpu::TextureFormat::R8Unorm:
17 case wgpu::TextureFormat::Depth24PlusStencil8:
24 int GrDawnFormatStencilBits(wgpu::TextureFormat format) {
26 case wgpu::TextureFormat::RGBA8Unorm:
27 case wgpu::TextureFormat::BGRA8Unorm:
28 case wgpu::TextureFormat::R8Unorm:
30 case wgpu::TextureFormat::Depth24PlusStencil8:
37 bool GrDawnFormatIsRenderable(wgpu::TextureFormat format) {
43 bool GrColorTypeToDawnFormat(GrColorType ct, wgpu::TextureFormat* format) {
46 *format = wgpu::TextureFormat::RGBA8Unorm;
49 *format = wgpu::TextureFormat::BGRA8Unorm;
53 *format = wgpu::TextureFormat::R8Unorm;
60 bool GrDawnFormatToGrColorType(wgpu::TextureFormat format, GrColorType* colorType) {
62 case wgpu::TextureFormat::RGBA8Unorm:
65 case wgpu::TextureFormat::BGRA8Unorm:
68 case wgpu::TextureFormat::R8Unorm:
82 const char* GrDawnFormatToStr(wgpu::TextureFormat format) {
84 case wgpu::TextureFormat::RGBA8Unorm:
86 case wgpu::TextureFormat::BGRA8Unorm:
88 case wgpu::TextureFormat::R8Unorm:
90 case wgpu::TextureFormat::Depth24PlusStencil8: