Lines Matching refs:mipmapStatus
24 GrMipmapStatus mipmapStatus)
27 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus)
48 GrMipmapStatus mipmapStatus)
51 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus)
66 GrMipmapStatus mipmapStatus,
70 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus)
90 GrMipmapStatus mipmapStatus,
94 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus)
106 GrMipmapStatus mipmapStatus) {
145 std::move(msState), msaaRenderTargetView, renderTargetView, mipmapStatus);
150 renderTargetView, mipmapStatus);
167 GrMipmapStatus mipmapStatus = info.fLevelCount > 1 ? GrMipmapStatus::kDirty
189 std::move(msState), msaaRenderTargetView, renderTargetView, mipmapStatus,
195 mipmapStatus, cacheable));