Lines Matching defs:info

17         const GrD3DTextureResourceInfo& info,
25 : GrSurface(gpu, dimensions, info.fProtected)
26 , GrD3DTextureResource(info, state)
27 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus)
30 info,
36 SkASSERT(info.fProtected == msaaInfo.fProtected);
44 const GrD3DTextureResourceInfo& info,
49 : GrSurface(gpu, dimensions, info.fProtected)
50 , GrD3DTextureResource(info, state)
51 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus)
52 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) {
59 const GrD3DTextureResourceInfo& info,
68 : GrSurface(gpu, dimensions, info.fProtected)
69 , GrD3DTextureResource(info, state)
70 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus)
73 info,
79 SkASSERT(info.fProtected == msaaInfo.fProtected);
86 const GrD3DTextureResourceInfo& info,
92 : GrSurface(gpu, dimensions, info.fProtected)
93 , GrD3DTextureResource(info, state)
94 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus)
95 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) {
108 GrD3DTextureResourceInfo info;
120 isProtected, &clearValue, &info)) {
124 static_cast<D3D12_RESOURCE_STATES>(info.fResourceState)));
127 gpu->resourceProvider().createShaderResourceView(info.fResource.get());
130 gpu->resourceProvider().createRenderTargetView(info.fResource.get());
138 GrD3DTextureResource::CreateMSAA(gpu, dimensions, sampleCnt, info, clearColor);
144 gpu, budgeted, dimensions, info, std::move(state), shaderResourceView, msInfo,
149 gpu, budgeted, dimensions, info, std::move(state), shaderResourceView,
160 const GrD3DTextureResourceInfo& info,
164 //SkASSERT(VK_NULL_HANDLE != info.fImage &&
165 // (kBorrow_GrWrapOwnership == wrapOwnership || VK_NULL_HANDLE != info.fAlloc.fMemory));
167 GrMipmapStatus mipmapStatus = info.fLevelCount > 1 ? GrMipmapStatus::kDirty
171 gpu->resourceProvider().createShaderResourceView(info.fResource.get());
174 gpu->resourceProvider().createRenderTargetView(info.fResource.get());
182 GrD3DTextureResource::CreateMSAA(gpu, dimensions, sampleCnt, info, clearColor);
188 gpu, dimensions, info, std::move(state), shaderResourceView, msInfo,
194 gpu, dimensions, info, std::move(state), shaderResourceView, renderTargetView,