Lines Matching defs:shader
98 // Enable better shader debugging with the graphics debugging tools.
104 gr_cp<ID3DBlob> shader;
107 compileTarget, compileFlags, 0, &shader, &errors);
112 return shader;
530 // This is for geometry or hull shader primitives
579 // shader code, not entire pipelines.
672 const char* shader) {
676 // compile shader
682 // Enable better shader debugging with the graphics debugging tools.
687 HRESULT hr = D3DCompile(shader, strlen(shader), nullptr, nullptr, nullptr, "main",
691 shader, reinterpret_cast<char*>(errors->GetBufferPointer()));