Lines Matching defs:texture
106 auto texture = static_cast<GrD3DTexture*>(geomProcTextures[i]->peekTexture());
107 shaderResourceViews[currTextureBinding] = texture->shaderResourceView();
110 gpu->currentCommandList()->addSampledTextureRef(texture);
114 auto texture = static_cast<GrD3DTexture*>(dstTexture);
115 shaderResourceViews[currTextureBinding] = texture->shaderResourceView();
118 gpu->currentCommandList()->addSampledTextureRef(texture);
123 auto* texture = static_cast<GrD3DTexture*>(te.texture());
124 shaderResourceViews[currTextureBinding] = texture->shaderResourceView();
127 gpu->currentCommandList()->addSampledTextureRef(texture);