Lines Matching refs:top
509 srcBox.top = srcRect.fTop;
643 srcBox.top = rect.top();
783 rect.top());
853 rect.top());
1118 // copy top miplevel to bgraAliasTexture (should already be in COPY_DEST state)
1126 // copy top miplevel to uavTexture
1151 // Transition the top subresource to be readable in the compute shader
1436 // We reuse the same top-level buffer area for all levels, hence passing 1 for level count.
1485 /*top */ 0);