Lines Matching defs:list
115 OutstandingCommandList* list = (OutstandingCommandList*)fOutstandingCommandLists.front();
116 SkASSERT(list->fFenceValue <= fenceValue);
118 list->~OutstandingCommandList();
168 // We just submitted the command list so make sure all GrD3DPipelineState's mark their cached
182 // This should be done after we have a new command list in case the freeing of any resources
183 // held by a finished command list causes us send a new command to the gpu (like changing the
197 // Repeat till we find a command list that has not finished yet (and all others afterwards are
241 // Besides the current command list, we also add the finishedCallback to the newest outstanding
242 // command list. Our contract for calling the proc is that all previous submitted command lists
243 // have finished when we call it. However, if our current command list has no work when it is