Lines Matching defs:descriptor
20 const GrD3DDescriptorHeap::CPUHandle& descriptor = fRTVDescriptorPool.allocateHandle(gpu);
21 gpu->device()->CreateRenderTargetView(textureResource, nullptr, descriptor.fHandle);
22 return descriptor;
32 const GrD3DDescriptorHeap::CPUHandle& descriptor = fDSVDescriptorPool.allocateHandle(gpu);
33 gpu->device()->CreateDepthStencilView(textureResource, nullptr, descriptor.fHandle);
34 return descriptor;
44 const GrD3DDescriptorHeap::CPUHandle& descriptor =
49 gpu->device()->CreateConstantBufferView(&desc, descriptor.fHandle);
50 return descriptor;
56 const GrD3DDescriptorHeap::CPUHandle& descriptor =
66 gpu->device()->CreateShaderResourceView(resource, &desc, descriptor.fHandle);
67 return descriptor;
72 const GrD3DDescriptorHeap::CPUHandle& descriptor =
76 gpu->device()->CreateUnorderedAccessView(resource, nullptr, nullptr, descriptor.fHandle);
82 gpu->device()->CreateUnorderedAccessView(resource, nullptr, &desc, descriptor.fHandle);
84 return descriptor;
98 const GrD3DDescriptorHeap::CPUHandle& descriptor = fSamplerDescriptorPool.allocateHandle(gpu);
111 gpu->device()->CreateSampler(&desc, descriptor.fHandle);
112 return descriptor;