Lines Matching defs:state
558 sk_sp<GrD3DResourceState> state)
565 , fD3DInfo(d3dInfo, state.release()) {}
718 void GrBackendTexture::setD3DResourceState(GrD3DResourceStateEnum state) {
720 fD3DInfo.setResourceState(state);
765 void GrBackendTexture::setMutableState(const GrBackendSurfaceMutableState& state) {
766 fMutableState->set(state);
878 // be using the same mutable state object.
1003 sk_sp<GrD3DResourceState> state)
1010 , fD3DInfo(d3dInfo, state.release()) {}
1162 void GrBackendRenderTarget::setD3DResourceState(GrD3DResourceStateEnum state) {
1164 fD3DInfo.setResourceState(state);
1240 void GrBackendRenderTarget::setMutableState(const GrBackendSurfaceMutableState& state) {
1241 fMutableState->set(state);