Lines Matching refs:numerA
926 SkScalar numerA = bLen.cross(ab0);
928 if ((numerA >= 0) == (numerB >= 0)) { // if the control point is outside the quad ends
938 "(numerA=%g >= 0) == (numerB=%g >= 0)", numerA, numerB);
942 numerA /= denom;
943 bool validDivide = numerA > numerA - 1;
948 // so 0 <= numerA <= 1 is not necessarily true
949 ctrlPt->fX = start.fX * (1 - numerA) + quadPts->fTangentStart.fX * numerA;
950 ctrlPt->fY = start.fY * (1 - numerA) + quadPts->fTangentStart.fY * numerA;
953 "(numerA=%g >= 0) != (numerB=%g >= 0)", numerA, numerB);