Lines Matching refs:compute
56 auto compute = [&](sk4f r) {
60 sk4f m0 = compute(sk4f::Load(b.fMat + 0));
61 sk4f m1 = compute(sk4f::Load(b.fMat + 4));
62 sk4f m2 = compute(sk4f::Load(b.fMat + 8));
63 sk4f m3 = compute(sk4f::Load(b.fMat + 12));
77 auto compute = [&](float r0, float r1, float r3) {
81 sk4f m0 = compute(b[0], b[3], b[6]);
82 sk4f m1 = compute(b[1], b[4], b[7]);
83 sk4f m3 = compute(b[2], b[5], b[8]);
144 // to compute both the min and "negated" max between the xy coordinates. Once finished, another
167 // Like map_rect_affine, z = 0 so we can skip the 3rd column, but we do need to compute w's
181 // compute min and max at the same time.