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81 // NOTE: This could just be GrMatrixConvolutionEffect with one of the dimensions set to 1
130 // just a uniform array.
255 // small sizes of mid it is worse to issue more draws than to just execute the slightly
407 // In clamp the column just outside the src bounds has the same value as the
408 // column just inside, unlike decal.
519 // If we determined that there is no blurring necessary in either direction then just do a
552 // For really small blurs (certainly no wider than 5x5 on desktop GPUs) it is faster to just
636 // Rather than run a potentially multi-pass rescaler on single rows/columns we just do a
846 // Calling SigmaRadius() produces 1, just computing ceil(sigma)*3 produces 3
890 // Note that halfsize isn't just size / 2, but radius + 1. This is the size of the output array.