Lines Matching refs:reverse
32 it to be increasing in Y. If it had to reverse the order of the points,
146 bool reverse = sort_increasing_Y(pts, srcPts, 3);
159 reverse = !reverse;
167 this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse);
172 this->appendVLine(clip.fRight, pts[0].fY, pts[2].fY, reverse);
184 this->appendVLine(clip.fLeft, tmp[0].fY, tmp[2].fY, reverse);
194 this->appendVLine(clip.fLeft, pts[0].fY, pts[2].fY, reverse);
207 this->appendQuad(tmp, reverse);
208 this->appendVLine(clip.fRight, tmp[2].fY, tmp[4].fY, reverse);
214 this->appendQuad(pts, reverse);
217 this->appendQuad(pts, reverse);
339 bool reverse = sort_increasing_Y(pts, src, 4);
353 reverse = !reverse;
359 this->appendVLine(clip.fLeft, pts[0].fY, pts[3].fY, reverse);
364 this->appendVLine(clip.fRight, pts[0].fY, pts[3].fY, reverse);
373 this->appendVLine(clip.fLeft, tmp[0].fY, tmp[3].fY, reverse);
393 this->appendCubic(tmp, reverse);
394 this->appendVLine(clip.fRight, tmp[3].fY, tmp[6].fY, reverse);
396 this->appendCubic(pts, reverse);
462 void SkEdgeClipper::appendVLine(SkScalar x, SkScalar y0, SkScalar y1, bool reverse) {
465 if (reverse) {
474 void SkEdgeClipper::appendQuad(const SkPoint pts[3], bool reverse) {
477 if (reverse) {
488 void SkEdgeClipper::appendCubic(const SkPoint pts[4], bool reverse) {
491 if (reverse) {