Lines Matching refs:fTop
16 return bounds.fTop >= clip.fBottom || bounds.fBottom <= clip.fTop;
100 if (pts[0].fY < clip.fTop) {
101 if (chopMonoQuadAtY(pts, clip.fTop, &t)) {
105 tmp[2].fY = clip.fTop;
106 clamp_ge(tmp[3].fY, clip.fTop);
114 if (pts[i].fY < clip.fTop) {
115 pts[i].fY = clip.fTop;
149 if (pts[2].fY <= clip.fTop || pts[0].fY >= clip.fBottom) {
286 if (pts[0].fY < clip.fTop) {
288 chop_mono_cubic_at_y(pts, clip.fTop, tmp);
294 * If just the first or first 2 Y values are above the fTop, we can just smash them
295 * down. If the first 3 Ys are above fTop, we can't smash all 3, as that can really
297 * a guess, and re-chop against fTop. Then we fall through to checking if we need to
300 if (tmp[3].fY < clip.fTop && tmp[4].fY < clip.fTop && tmp[5].fY < clip.fTop) {
303 chop_mono_cubic_at_y(tmp2, clip.fTop, tmp);
306 // tmp[3, 4].fY should all be to the below clip.fTop.
308 tmp[3].fY = clip.fTop;
309 clamp_ge(tmp[4].fY, clip.fTop);
342 if (pts[3].fY <= clip.fTop || pts[0].fY >= clip.fBottom) {
414 return r.fLeft < -limit || r.fTop < -limit || r.fRight > limit || r.fBottom > limit;
423 if (bounds.fBottom > clip.fTop && bounds.fTop < clip.fBottom) {