Lines Matching defs:draw
356 // nothing to draw
600 SkDraw draw(orig);
601 draw.fMatrixProvider = matrixProvider;
605 draw.drawPath(tmp, paint, nullptr, true);
612 // nothing to draw
879 // nothing to draw
964 // nothing to draw
1011 // the mask is too big to allocated, draw nothing
1020 // now draw our bitmap(src) into mask(dst), transformed by the matrix
1033 // we manually build a shader and draw that into our new mask
1069 // nothing to draw
1114 // now make a temp draw on the stack, and use it
1116 SkDraw draw(*this);
1117 draw.fMatrixProvider = &matrixProvider;
1120 draw.drawBitmapAsMask(bitmap, sampling, *paint);
1127 draw.drawRect(srcBounds, paintWithShader);
1135 // nothing to draw
1145 return; // nothing to draw
1176 SkDraw draw(*this);
1178 draw.fMatrixProvider = &matrixProvider;
1180 draw.drawRect(r, paintWithShader);
1247 SkDraw draw;
1248 if (!draw.fDst.reset(mask)) {
1261 draw.fRC = &clip;
1262 draw.fMatrixProvider = &matrixProvider;
1274 draw.drawPath(devPath, paint);