Lines Matching refs:reset
25 fDeviceSpacePath.reset();
26 fShader.reset();
30 fDeviceSpacePath.reset();
31 fShader.reset();
35 fShader.reset();
39 fDeviceSpacePath.reset();
264 path->reset();
267 path->reset();
271 path->reset();
278 path->reset();
291 fDeviceSpacePath.reset();
292 fShader.reset();
532 reset();
539 reset();
575 void SkClipStack::reset() {
797 this->reset(stack, startLoc);
813 fIter.reset(fStack->fDeque, SkDeque::Iter::kBack_IterStart);
832 fIter.reset(fStack->fDeque, SkDeque::Iter::kFront_IterStart);
840 fIter.reset(fStack->fDeque, SkDeque::Iter::kFront_IterStart);
846 void SkClipStack::Iter::reset(const SkClipStack& stack, IterStart startLoc) {
848 fIter.reset(stack.fDeque, static_cast<SkDeque::Iter::IterStart>(startLoc));