Lines Matching refs:left
207 canvas.translate(-SkIntToScalar(mask->fBounds.left()),
229 canvas.translate(-SkIntToScalar(mask->fBounds.left()),
501 center.set(smallW + (innerIR.left() - srcM.fBounds.left()),
519 smallR[0].setLTRB(rects[0].left(), rects[0].top(),
525 smallR[1].setLTRB(rects[1].left(), rects[1].top(),
744 // Populate the profile from the middle to the left edge (by flipping the half kernel and
950 rect = {srcRect.left() * scale.width(),
977 SkRect insetRect = {rect.left() + threeSigma,
984 // wide then things aren't so simple and we have to consider both the left and right edge of the
1000 // Get the smaller of the signed distance from the frag coord to the left and right
1003 // computations align the left edge of the integral texture with the inset rect's
1012 // defined by the normal distribution (K) at 0. In this coord system let L be left
1409 // Negative coordinates are on the left/top side and positive numbers are on the
1427 // Reapply the fragment's sign, so that negative coordinates once again mean left/top
1431 // Offset the fragment so that (0, 0) marks the upper-left again, instead of the center