Lines Matching defs:radius
107 // handset) we limit the radius so something manageable. (as opposed to
323 // total bounds, but we do need an inset the size of our blur-radius
357 // to stretch. It will take into account the larger radius per side as well as double
442 // total bounds, but we do need an inset the size of our blur-radius
627 // origin with radius circleR.
658 // Apply a Gaussian at point (evalX, 0) to a circle centered at the origin with radius circleR.
766 // Profile textures are cached by the ratio of sigma to circle radius and by the size of the
1195 int radius = SkGpuBlurUtils::SigmaRadius(xformedSigma);
1196 int kernelSize = 2 * radius + 1;
1210 SkGpuBlurUtils::Compute1DGaussianKernel(kernel.get(), xformedSigma, radius);
1283 // SkComputeBlurredRRectParams whereas the shader code uses the float radius to compute
1369 // small relative to both the size of the corner radius and the width (and height) of the rrect.
1507 SkScalar radius = viewMatrix.mapVector(0, srcRRect.width()/2.f).length();
1508 devBounds = {center.x() - radius,
1509 center.y() - radius,
1510 center.x() + radius,
1511 center.y() + radius};