Lines Matching defs:radii
359 const SkVector& UL = rrect.radii(SkRRect::kUpperLeft_Corner);
360 const SkVector& UR = rrect.radii(SkRRect::kUpperRight_Corner);
361 const SkVector& LR = rrect.radii(SkRRect::kLowerRight_Corner);
362 const SkVector& LL = rrect.radii(SkRRect::kLowerLeft_Corner);
389 SkVector radii[4];
390 radii[SkRRect::kUpperLeft_Corner] = UL;
391 radii[SkRRect::kUpperRight_Corner] = UR;
392 radii[SkRRect::kLowerRight_Corner] = LR;
393 radii[SkRRect::kLowerLeft_Corner] = LL;
394 smallRR.setRectRadii(smallR, radii);
1067 SkASSERT(SkScalarIsInt(rrectToDraw.radii(c).fX) && SkScalarIsInt(rrectToDraw.radii(c).fY));
1068 builder[index++] = SkScalarCeilToInt(rrectToDraw.radii(c).fX);
1069 builder[index++] = SkScalarCeilToInt(rrectToDraw.radii(c).fY);
1202 SkVector radii = rrectToDraw.getSimpleRadii();
1203 SkASSERT(SkScalarNearlyEqual(radii.fX, radii.fY));
1228 if (x + 0.5f < rrectToDraw.rect().fLeft + radii.fX) { // in the circular section
1229 float xDist = rrectToDraw.rect().fLeft + radii.fX - x - 0.5f;
1230 float h = sqrtf(radii.fX * radii.fX - xDist * xDist);
1231 SkASSERT(0 <= h && h < radii.fY);
1232 topVec.push_back(rrectToDraw.rect().fTop + radii.fX - h + 3 * xformedSigma);
1282 // was computed using integer corner radii as determined in
1613 // We prefer to blur paths with small blur radii on the CPU.