Lines Matching defs:matrix
97 bool filterRectMask(SkMask* dstM, const SkRect& r, const SkMatrix& matrix,
99 bool filterRRectMask(SkMask* dstM, const SkRRect& r, const SkMatrix& matrix,
158 const SkMatrix& matrix,
160 SkScalar sigma = this->computeXformedSigma(matrix);
165 const SkMatrix& matrix,
167 SkScalar sigma = computeXformedSigma(matrix);
173 const SkMatrix& matrix,
175 SkScalar sigma = computeXformedSigma(matrix);
297 SkBlurMaskFilterImpl::filterRRectToNine(const SkRRect& rrect, const SkMatrix& matrix,
344 filterResult = this->filterRRectMask(&dstM, rrect, matrix, &margin,
349 filterResult = this->filterMask(&dstM, srcM, matrix, &margin);
396 const SkScalar sigma = this->computeXformedSigma(matrix);
402 this->filterRRectMask(&patch->fMask, smallRR, matrix, &margin,
413 if (!this->filterMask(&patch->fMask, srcM, matrix, &margin)) {
434 const SkMatrix& matrix,
463 filterResult = this->filterRectMask(&dstM, rects[0], matrix, &margin,
466 filterResult = this->filterMask(&dstM, srcM, matrix, &margin);
530 const SkScalar sigma = this->computeXformedSigma(matrix);
540 if (!this->filterMask(&patch->fMask, srcM, matrix, &margin)) {
544 if (!this->filterRectMask(&patch->fMask, smallR[0], matrix, &margin,
937 // The view matrix may scale, perhaps anisotropically. But we want to apply our device space
1279 // It seems like we could omit this matrix and modify the shader code to not normalize