Lines Matching refs:tilesInArea
52 const dng_point& tilesInArea) {
53 return ((tilesInArea.v + tilesInTask.v - 1) / tilesInTask.v) *
54 ((tilesInArea.h + tilesInTask.h - 1) / tilesInTask.h);
60 const dng_point &tilesInArea) {
62 while (num_tasks_required(tilesInTask, tilesInArea) > maxTasks) {
63 if (tilesInTask.h < tilesInArea.h) {
65 } else if (tilesInTask.v < tilesInArea.v) {
77 const dng_point tilesInArea = num_tiles_in_area(area.Size(), tileSize);
78 const dng_point tilesPerTask = num_tiles_per_task(maxTasks, tilesInArea);
81 for (int v = 0; v < tilesInArea.v; v += tilesPerTask.v) {
82 for (int h = 0; h < tilesInArea.h; h += tilesPerTask.h) {