Lines Matching refs:frameToDecode
169 const int frameToDecode = current + 1;
170 if (frameToDecode == fFrameCount - 1) {
177 } else if (frameToDecode == fFrameCount) {
180 return frameToDecode;
195 const int frameToDecode = this->computeNextFrame(fDisplayFrame.fIndex, &animationEnded);
198 if (fCodec->codec()->getFrameInfo(frameToDecode, &frameInfo)) {
200 SkCodecPrintf("Frame %i not fully received\n", frameToDecode);
207 if (0 == frameToDecode) {
218 frameToDecode);
223 if (frameToDecode == fDisplayFrame.fIndex) {
231 if (frameToDecode == frame->fIndex) {
249 options.fFrameIndex = frameToDecode;
252 // frameToDecode will be discarded immediately after drawing, so
262 auto validPriorFrame = [&frameInfo, &frameToDecode](const Frame& frame) {
268 return frame.fIndex >= frameInfo.fRequiredFrame && frame.fIndex < frameToDecode;
306 SkCodecPrintf("error %i, frame %i of %i\n", result, frameToDecode, fFrameCount);
310 fDecodingFrame.fIndex = frameToDecode;
325 if (fCodec->codec()->getFrameInfo(frameToDecode, &frameInfo)) {