Lines Matching refs:fAngle
48 SkScalar fAngle;
87 float fAngle = SK_ScalarPI / 12;
89 SkV3 fEye { 0, 0, 1.0f/tan(fAngle/2) - 1 };
96 perspective = SkM44::Perspective(fNear, fFar, fAngle),
171 SkScalar fAngle = 0,
185 fPrevAngle = fAngle;
186 fAngle = angle;
201 fAngle += delta;
207 return SkM44::Rotate(fAxis, fAngle);
213 fAngleSpeed = (fAngle - fPrevAngle) / (fNow - fPrevNow);
220 fAngle = 0;
225 fAngle = 0;