Lines Matching defs:const
27 bool RenderNode::isVisible() const {
41 void RenderNode::render(SkCanvas* canvas, const RenderContext* ctx) const {
49 const RenderNode* RenderNode::nodeAt(const SkPoint& p) const {
57 static sk_sp<SkShader> LocalShader(const sk_sp<SkShader> shader,
58 const SkMatrix& base,
59 const SkMatrix& ctm) {
86 bool RenderNode::RenderContext::requiresIsolation() const {
94 void RenderNode::RenderContext::modulatePaint(const SkMatrix& ctm, SkPaint* paint,
95 bool is_layer_paint) const {
114 RenderNode::ScopedRenderContext::ScopedRenderContext(SkCanvas* canvas, const RenderContext* ctx)
145 RenderNode::ScopedRenderContext::modulateShader(sk_sp<SkShader> sh, const SkMatrix& shader_ctm) {
156 RenderNode::ScopedRenderContext::modulateMaskShader(sk_sp<SkShader> ms, const SkMatrix& ctm) {
166 const auto relative_transform = SkMatrix::Concat(invMaskCTM, ctm);
186 RenderNode::ScopedRenderContext::setIsolation(const SkRect& bounds, const SkMatrix& ctm,
209 RenderNode::ScopedRenderContext::setFilterIsolation(const SkRect& bounds, const SkMatrix& ctm,
227 for (const auto& child : fChildren) {
233 for (const auto& child : fChildren) {
238 bool CustomRenderNode::hasChildrenInval() const {
239 for (const auto& child : fChildren) {