Lines Matching defs:child
26 // This shader maps its child shader onto a sphere. To simplify things, we set it up such that:
48 uniform shader child;
80 return apply_light(EYE, N, child.eval(UV*child_scale));
154 SphereNode(sk_sp<RenderNode> child, const SkSize& child_size)
155 : INHERITED({std::move(child)})
179 const auto& child = this->children()[0];
180 child->revalidate(nullptr, SkMatrix::I());
183 child->render(recorder.beginRecording(SkRect::MakeSize(fChildSize)));
201 builder.child ("child") = this->contentShader();