Lines Matching refs:sksg

20 #include "modules/sksg/include/SkSGScene.h"
33 namespace sksg {
38 } // namespace sksg
61 std::unique_ptr<sksg::Scene> fScene;
81 sk_sp<sksg::Transform> attachMatrix2D(const skjson::ObjectValue&, sk_sp<sksg::Transform>,
83 sk_sp<sksg::Transform> attachMatrix3D(const skjson::ObjectValue&, sk_sp<sksg::Transform>,
86 sk_sp<sksg::Transform> attachCamera(const skjson::ObjectValue& jlayer,
88 sk_sp<sksg::Transform>,
91 sk_sp<sksg::RenderNode> attachOpacity(const skjson::ObjectValue&,
92 sk_sp<sksg::RenderNode>) const;
93 sk_sp<sksg::Path> attachPath(const skjson::Value&) const;
174 bool dispatchColorProperty(const sk_sp<sksg::Color>&) const;
175 bool dispatchOpacityProperty(const sk_sp<sksg::OpacityEffect>&) const;
200 sk_sp<sksg::RenderNode> attachBlendMode(const skjson::ObjectValue&,
201 sk_sp<sksg::RenderNode>) const;
203 sk_sp<sksg::RenderNode> attachShape(const skjson::ArrayValue*, AttachShapeContext*,
206 sk_sp<sksg::RenderNode> attachFootageAsset(const skjson::ObjectValue&, LayerInfo*) const;
208 sk_sp<sksg::RenderNode> attachExternalPrecompLayer(const skjson::ObjectValue&,
211 sk_sp<sksg::RenderNode> attachFootageLayer(const skjson::ObjectValue&, LayerInfo*) const;
212 sk_sp<sksg::RenderNode> attachNullLayer (const skjson::ObjectValue&, LayerInfo*) const;
213 sk_sp<sksg::RenderNode> attachPrecompLayer(const skjson::ObjectValue&, LayerInfo*) const;
214 sk_sp<sksg::RenderNode> attachShapeLayer (const skjson::ObjectValue&, LayerInfo*) const;
215 sk_sp<sksg::RenderNode> attachSolidLayer (const skjson::ObjectValue&, LayerInfo*) const;
216 sk_sp<sksg::RenderNode> attachTextLayer (const skjson::ObjectValue&, LayerInfo*) const;
217 sk_sp<sksg::RenderNode> attachAudioLayer (const skjson::ObjectValue&, LayerInfo*) const;