Lines Matching defs:update
29 skvm::Program update,
37 , fUpdate(std::move(update))
114 void update(inout Particle p) {
199 update = buildFunction("update");
204 std::move(update),
292 // Defer running effectSpawn until the first update (to reuse the code when looping)
295 // Just the update step from our "rand" function
367 // Is this the first update after calling start()?
457 // Restore all stable random seeds so update scripts get consistent behavior each frame
462 // Run the update script
465 // Do fixed-function update work (integration of position and orientation)
482 void SkParticleEffect::update(double now) {