Lines Matching refs:startAngle
73 CanvasKit.Path.prototype.addArc = function(oval, startAngle, sweepAngle) {
77 this._addArc(oPtr, startAngle, sweepAngle);
168 CanvasKit.Path.prototype.arc = function(x, y, radius, startAngle, endAngle, ccw) {
172 var sweep = radiansToDegrees(endAngle - startAngle) - (360 * !!ccw);
174 temp.addArc(bounds, radiansToDegrees(startAngle), sweep);
181 // bounded by oval, from startAngle through sweepAngle. Both startAngle and
184 CanvasKit.Path.prototype.arcToOval = function(oval, startAngle, sweepAngle, forceMoveTo) {
186 this._arcToOval(oPtr, startAngle, sweepAngle, forceMoveTo);
477 CanvasKit.Canvas.prototype.drawArc = function(oval, startAngle, sweepAngle, useCenter, paint) {
480 this._drawArc(oPtr, startAngle, sweepAngle, useCenter, paint);
1039 CanvasKit.Shader.MakeSweepGradient = function(cx, cy, colors, pos, mode, localMatrix, flags, startAngle, endAngle, colorSpace) {
1044 startAngle = startAngle || 0;
1050 startAngle, endAngle, flags,