Lines Matching refs:native_instance
31 static void ShaderBuilder_Release(JNIEnv* env, jobject, jlong native_instance) {
32 if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) {
37 static void ShaderBuilder_SetUniformFloat(JNIEnv* env, jobject, jlong native_instance, jstring jname, float val) {
38 if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) {
43 static void ShaderBuilder_SetUniformFloat3(JNIEnv* env, jobject, jlong native_instance, jstring jname, float valX, float valY, float valZ) {
44 if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) {
49 static void ShaderBuilder_SetUniformMatrix(JNIEnv* env, jobject, jlong native_instance, jstring jname, jlong native_matrix) {
50 if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) {
57 static jlong ShaderBuilder_MakeShader(JNIEnv* env, jobject, jlong native_instance) {
58 if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) {