Lines Matching defs:SkNx

19 // Every single SkNx method wants to be fully inlined.  (We know better than MSVC).
24 // The default SkNx<N,T> just proxies down to a pair of SkNx<N/2, T>.
26 struct SkNx {
27 typedef SkNx<N/2, T> Half;
31 AI SkNx() = default;
32 AI SkNx(const Half& lo, const Half& hi) : fLo(lo), fHi(hi) {}
34 AI SkNx(T v) : fLo(v), fHi(v) {}
36 AI SkNx(T a, T b) : fLo(a) , fHi(b) { static_assert(N==2, ""); }
37 AI SkNx(T a, T b, T c, T d) : fLo(a,b), fHi(c,d) { static_assert(N==4, ""); }
38 AI SkNx(T a, T b, T c, T d, T e, T f, T g, T h) : fLo(a,b,c,d), fHi(e,f,g,h) {
41 AI SkNx(T a, T b, T c, T d, T e, T f, T g, T h,
52 AI static SkNx Load(const void* vptr) {
62 AI static void Load4(const void* vptr, SkNx* a, SkNx* b, SkNx* c, SkNx* d) {
68 *a = SkNx{al, ah};
69 *b = SkNx{bl, bh};
70 *c = SkNx{cl, ch};
71 *d = SkNx{dl, dh};
73 AI static void Load3(const void* vptr, SkNx* a, SkNx* b, SkNx* c) {
79 *a = SkNx{al, ah};
80 *b = SkNx{bl, bh};
81 *c = SkNx{cl, ch};
83 AI static void Load2(const void* vptr, SkNx* a, SkNx* b) {
89 *a = SkNx{al, ah};
90 *b = SkNx{bl, bh};
92 AI static void Store4(void* vptr, const SkNx& a, const SkNx& b, const SkNx& c, const SkNx& d) {
97 AI static void Store3(void* vptr, const SkNx& a, const SkNx& b, const SkNx& c) {
102 AI static void Store2(void* vptr, const SkNx& a, const SkNx& b) {
113 AI SkNx abs() const { return { fLo. abs(), fHi. abs() }; }
114 AI SkNx sqrt() const { return { fLo. sqrt(), fHi. sqrt() }; }
115 AI SkNx floor() const { return { fLo. floor(), fHi. floor() }; }
117 AI SkNx operator!() const { return { !fLo, !fHi }; }
118 AI SkNx operator-() const { return { -fLo, -fHi }; }
119 AI SkNx operator~() const { return { ~fLo, ~fHi }; }
121 AI SkNx operator<<(int bits) const { return { fLo << bits, fHi << bits }; }
122 AI SkNx operator>>(int bits) const { return { fLo >> bits, fHi >> bits }; }
124 AI SkNx operator+(const SkNx& y) const { return { fLo + y.fLo, fHi + y.fHi }; }
125 AI SkNx operator-(const SkNx& y) const { return { fLo - y.fLo, fHi - y.fHi }; }
126 AI SkNx operator*(const SkNx& y) const { return { fLo * y.fLo, fHi * y.fHi }; }
127 AI SkNx operator/(const SkNx& y) const { return { fLo / y.fLo, fHi / y.fHi }; }
129 AI SkNx operator&(const SkNx& y) const { return { fLo & y.fLo, fHi & y.fHi }; }
130 AI SkNx operator|(const SkNx& y) const { return { fLo | y.fLo, fHi | y.fHi }; }
131 AI SkNx operator^(const SkNx& y) const { return { fLo ^ y.fLo, fHi ^ y.fHi }; }
133 AI SkNx operator==(const SkNx& y) const { return { fLo == y.fLo, fHi == y.fHi }; }
134 AI SkNx operator!=(const SkNx& y) const { return { fLo != y.fLo, fHi != y.fHi }; }
135 AI SkNx operator<=(const SkNx& y) const { return { fLo <= y.fLo, fHi <= y.fHi }; }
136 AI SkNx operator>=(const SkNx& y) const { return { fLo >= y.fLo, fHi >= y.fHi }; }
137 AI SkNx operator< (const SkNx& y) const { return { fLo < y.fLo, fHi < y.fHi }; }
138 AI SkNx operator> (const SkNx& y) const { return { fLo > y.fLo, fHi > y.fHi }; }
140 AI SkNx saturatedAdd(const SkNx& y) const {
144 AI SkNx mulHi(const SkNx& m) const {
147 AI SkNx thenElse(const SkNx& t, const SkNx& e) const {
150 AI static SkNx Min(const SkNx& x, const SkNx& y) {
153 AI static SkNx Max(const SkNx& x, const SkNx& y) {
160 struct SkNx<1,T> {
163 AI SkNx() = default;
164 AI SkNx(T v) : fVal(v) {}
172 AI static SkNx Load(const void* ptr) {
173 SkNx v;
179 AI static void Load4(const void* vptr, SkNx* a, SkNx* b, SkNx* c, SkNx* d) {
186 AI static void Load3(const void* vptr, SkNx* a, SkNx* b, SkNx* c) {
192 AI static void Load2(const void* vptr, SkNx* a, SkNx* b) {
197 AI static void Store4(void* vptr, const SkNx& a, const SkNx& b, const SkNx& c, const SkNx& d) {
204 AI static void Store3(void* vptr, const SkNx& a, const SkNx& b, const SkNx& c) {
210 AI static void Store2(void* vptr, const SkNx& a, const SkNx& b) {
221 AI SkNx abs() const { return Abs(fVal); }
222 AI SkNx sqrt() const { return Sqrt(fVal); }
223 AI SkNx floor() const { return Floor(fVal); }
225 AI SkNx operator!() const { return !fVal; }
226 AI SkNx operator-() const { return -fVal; }
227 AI SkNx operator~() const { return FromBits(~ToBits(fVal)); }
229 AI SkNx operator<<(int bits) const { return fVal << bits; }
230 AI SkNx operator>>(int bits) const { return fVal >> bits; }
232 AI SkNx operator+(const SkNx& y) const { return fVal + y.fVal; }
233 AI SkNx operator-(const SkNx& y) const { return fVal - y.fVal; }
234 AI SkNx operator*(const SkNx& y) const { return fVal * y.fVal; }
235 AI SkNx operator/(const SkNx& y) const { return fVal / y.fVal; }
237 AI SkNx operator&(const SkNx& y) const { return FromBits(ToBits(fVal) & ToBits(y.fVal)); }
238 AI SkNx operator|(const SkNx& y) const { return FromBits(ToBits(fVal) | ToBits(y.fVal)); }
239 AI SkNx operator^(const SkNx& y) const { return FromBits(ToBits(fVal) ^ ToBits(y.fVal)); }
241 AI SkNx operator==(const SkNx& y) const { return FromBits(fVal == y.fVal ? ~0 : 0); }
242 AI SkNx operator!=(const SkNx& y) const { return FromBits(fVal != y.fVal ? ~0 : 0); }
243 AI SkNx operator<=(const SkNx& y) const { return FromBits(fVal <= y.fVal ? ~0 : 0); }
244 AI SkNx operator>=(const SkNx& y) const { return FromBits(fVal >= y.fVal ? ~0 : 0); }
245 AI SkNx operator< (const SkNx& y) const { return FromBits(fVal < y.fVal ? ~0 : 0); }
246 AI SkNx operator> (const SkNx& y) const { return FromBits(fVal > y.fVal ? ~0 : 0); }
248 AI static SkNx Min(const SkNx& x, const SkNx& y) { return x.fVal < y.fVal ? x : y; }
249 AI static SkNx Max(const SkNx& x, const SkNx& y) { return x.fVal > y.fVal ? x : y; }
251 AI SkNx saturatedAdd(const SkNx& y) const {
257 AI SkNx mulHi(const SkNx& m) const {
263 AI SkNx thenElse(const SkNx& t, const SkNx& e) const { return fVal != 0 ? t : e; }
295 #define V template <int N, typename T> AI static SkNx<N,T>
296 V operator+ (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) + y; }
297 V operator- (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) - y; }
298 V operator* (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) * y; }
299 V operator/ (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) / y; }
300 V operator& (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) & y; }
301 V operator| (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) | y; }
302 V operator^ (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) ^ y; }
303 V operator==(T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) == y; }
304 V operator!=(T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) != y; }
305 V operator<=(T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) <= y; }
306 V operator>=(T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) >= y; }
307 V operator< (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) < y; }
308 V operator> (T x, const SkNx<N,T>& y) { return SkNx<N,T>(x) > y; }
310 V operator+ (const SkNx<N,T>& x, T y) { return x + SkNx<N,T>(y); }
311 V operator- (const SkNx<N,T>& x, T y) { return x - SkNx<N,T>(y); }
312 V operator* (const SkNx<N,T>& x, T y) { return x * SkNx<N,T>(y); }
313 V operator/ (const SkNx<N,T>& x, T y) { return x / SkNx<N,T>(y); }
314 V operator& (const SkNx<N,T>& x, T y) { return x & SkNx<N,T>(y); }
315 V operator| (const SkNx<N,T>& x, T y) { return x | SkNx<N,T>(y); }
316 V operator^ (const SkNx<N,T>& x, T y) { return x ^ SkNx<N,T>(y); }
317 V operator==(const SkNx<N,T>& x, T y) { return x == SkNx<N,T>(y); }
318 V operator!=(const SkNx<N,T>& x, T y) { return x != SkNx<N,T>(y); }
319 V operator<=(const SkNx<N,T>& x, T y) { return x <= SkNx<N,T>(y); }
320 V operator>=(const SkNx<N,T>& x, T y) { return x >= SkNx<N,T>(y); }
321 V operator< (const SkNx<N,T>& x, T y) { return x < SkNx<N,T>(y); }
322 V operator> (const SkNx<N,T>& x, T y) { return x > SkNx<N,T>(y); }
324 V& operator<<=(SkNx<N,T>& x, int bits) { return (x = x << bits); }
325 V& operator>>=(SkNx<N,T>& x, int bits) { return (x = x >> bits); }
327 V& operator +=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x + y); }
328 V& operator -=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x - y); }
329 V& operator *=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x * y); }
330 V& operator /=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x / y); }
331 V& operator &=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x & y); }
332 V& operator |=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x | y); }
333 V& operator ^=(SkNx<N,T>& x, const SkNx<N,T>& y) { return (x = x ^ y); }
335 V& operator +=(SkNx<N,T>& x, T y) { return (x = x + SkNx<N,T>(y)); }
336 V& operator -=(SkNx<N,T>& x, T y) { return (x = x - SkNx<N,T>(y)); }
337 V& operator *=(SkNx<N,T>& x, T y) { return (x = x * SkNx<N,T>(y)); }
338 V& operator /=(SkNx<N,T>& x, T y) { return (x = x / SkNx<N,T>(y)); }
339 V& operator &=(SkNx<N,T>& x, T y) { return (x = x & SkNx<N,T>(y)); }
340 V& operator |=(SkNx<N,T>& x, T y) { return (x = x | SkNx<N,T>(y)); }
341 V& operator ^=(SkNx<N,T>& x, T y) { return (x = x ^ SkNx<N,T>(y)); }
344 // SkNx<N,T> ~~> SkNx<N/2,T> + SkNx<N/2,T>
346 AI static void SkNx_split(const SkNx<N,T>& v, SkNx<N/2,T>* lo, SkNx<N/2,T>* hi) {
351 // SkNx<N/2,T> + SkNx<N/2,T> ~~> SkNx<N,T>
353 AI static SkNx<N*2,T> SkNx_join(const SkNx<N,T>& lo, const SkNx<N,T>& hi) {
364 AI static SkNx<sizeof...(Ix),T> SkNx_shuffle(const SkNx<N,T>& v) {
368 // Cast from SkNx<N, Src> to SkNx<N, Dst>, as if you called static_cast<Dst>(Src).
370 AI static SkNx<N,Dst> SkNx_cast(const SkNx<N,Src>& v) {
374 AI static SkNx<1,Dst> SkNx_cast(const SkNx<1,Src>& v) {
379 AI static SkNx<N,T> SkNx_fma(const SkNx<N,T>& f, const SkNx<N,T>& m, const SkNx<N,T>& a) {
385 typedef SkNx<2, float> Sk2f;
386 typedef SkNx<4, float> Sk4f;
387 typedef SkNx<8, float> Sk8f;
388 typedef SkNx<16, float> Sk16f;
390 typedef SkNx<2, SkScalar> Sk2s;
391 typedef SkNx<4, SkScalar> Sk4s;
392 typedef SkNx<8, SkScalar> Sk8s;
393 typedef SkNx<16, SkScalar> Sk16s;
395 typedef SkNx<4, uint8_t> Sk4b;
396 typedef SkNx<8, uint8_t> Sk8b;
397 typedef SkNx<16, uint8_t> Sk16b;
399 typedef SkNx<4, uint16_t> Sk4h;
400 typedef SkNx<8, uint16_t> Sk8h;
401 typedef SkNx<16, uint16_t> Sk16h;
403 typedef SkNx<4, int32_t> Sk4i;
404 typedef SkNx<8, int32_t> Sk8i;
405 typedef SkNx<4, uint32_t> Sk4u;