Lines Matching refs:state
128 * The context normally assumes that no outsider is setting state
130 * the context that the state was modified and it should resend. Shouldn't
132 * The flag bits, state, is dependent on which backend is used by the
135 void resetContext(uint32_t state = kAll_GrBackendState);
163 * cleaned up even in a device lost state.
169 * gotten into an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a
771 * Updates the state of the GrBackendTexture/RenderTarget to have the passed in
773 * SkImages) will also be aware of this state change. This call does not submit the state change
777 * called with finishedContext after the state transition is known to have occurred on the GPU.
779 * See GrBackendSurfaceMutableState to see what state can be set via this call.
786 * previousState to have the values of the state before this call.
919 // GrDirectContext's state to be abandoned. However, we need to be able to get by the abaonded