Lines Matching defs:data
326 float* data = SkTAddOffset<float>(fOwner->writableUniformData(),
328 data[0] = val.get(0); data[1] = val.get(3); data[2] = val.get(6);
329 data[3] = val.get(1); data[4] = val.get(4); data[5] = val.get(7);
330 data[6] = val.get(2); data[7] = val.get(5); data[8] = val.get(8);
400 SkRuntimeEffect::ChildPtr* children() { return fChildren.data(); }
406 fUniforms = SkData::MakeWithCopy(fUniforms->data(), fUniforms->size());
421 * Given an SkRuntimeEffect, the SkRuntimeShaderBuilder manages creating an input data block and