Lines Matching refs:using
292 @note When using a DDL recording context, textureReleaseProc will be called on the
325 @note When using a DDL recording context, textureReleaseProc will be called on the
352 /** Creates SkImage from pixmap. SkImage is uploaded to GPU back-end using context.
425 The image will remain planar with each plane converted to a texture using the passed
433 Currently, this is only supported using the GPU backend and will fail if context is nullptr.
452 using PromiseImageTextureContext = void*;
453 using PromiseImageTextureFulfillProc =
455 using PromiseImageTextureReleaseProc = void (*)(PromiseImageTextureContext);
687 using CubicResampler = SkCubicResampler;
885 using ReadPixelsContext = void*;
890 using ReadPixelsCallback = void(ReadPixelsContext, std::unique_ptr<const AsyncReadResult>);
1175 if its was transferred solely using std::move().
1281 using INHERITED = SkRefCnt;