Lines Matching refs:inner
28 * (zero radius, near-zero radius, inner shape overlap, etc.) It uses an xfermode of darken to help
141 const SkRRect& inner = fShapes[(i * 7 + 11) % fSimpleShapeCount];
142 float s = 0.95f * std::min(outer.rect().width() / inner.rect().width(),
143 outer.rect().height() / inner.rect().height());
145 float dx = (rand.nextF() - 0.5f) * (outer.rect().width() - s * inner.rect().width());
146 float dy = (rand.nextF() - 0.5f) * (outer.rect().height() - s * inner.rect().height());
147 // Fixup inner rects so they don't reach outside the outer rect.
170 innerXform.preTranslate(-inner.rect().centerX(), -inner.rect().centerY());
172 inner.transform(innerXform, &xformedInner);