Lines Matching refs:paint

100     SkPaint paint;
101 paint.setAntiAlias(true);
102 paint.setShader(SkGradientShader::MakeRadial({0,0}, rad, colors, nullptr, 2, SkTileMode::kClamp));
115 canvas->drawCircle(0, 0, rad, paint);
169 SkPaint paint;
170 paint.setShader(builder.makeShader(nullptr, true));
171 canvas->drawRect({0, 0, 256, 256}, paint);
174 paint.setShader(shader);
177 canvas->drawRect({0, 0, 256, 256}, paint);
215 SkPaint paint;
216 paint.setShader(builder.makeShader(nullptr, true));
217 canvas->drawRect({0, 0, 512, 512}, paint);
256 SkPaint paint;
257 paint.setShader(builder.makeShader(nullptr, true));
259 canvas->drawRect({ 0, 0, 256, 256 }, paint);
326 SkPaint paint;
333 paint.setShader(builder.makeShader(nullptr, true));
335 canvas->drawRect({ 0, 0, 256, 256 }, paint);
339 paint.setShader(builder.makeShader(nullptr, true));
341 canvas->drawRect({ 0, 0, 256, 256 }, paint);
407 SkPaint paint;
414 paint.setColorFilter(fEffect->makeColorFilter(
416 canvas->drawImage(fMandrill, 256, 0, sampling, &paint);
420 paint.setColorFilter(fEffect->makeColorFilter(
422 canvas->drawImage(fMandrill, 256, 256, sampling, &paint);
446 // First, we leave the child as null, so sampling it returns the default (paint) color
447 SkPaint paint;
448 paint.setColor4f({ 0.25f, 0.75f, 0.75f, 1.0f });
449 paint.setShader(builder.makeShader(nullptr, false));
450 canvas->drawRect({ 0, 0, 256, 256 }, paint);
452 // Now we bind an image shader as the child. This (by convention) scales by the paint alpha
454 paint.setColor4f({ 1.0f, 1.0f, 1.0f, 0.5f });
455 paint.setShader(builder.makeShader(nullptr, false));
457 canvas->drawRect({ 0, 0, 256, 256 }, paint);
489 SkPaint paint;
490 paint.setColor(color);
495 paint.setAntiAlias(true);
496 canvas->drawRRect(rrect, paint);
553 canvas->drawRect(superRRect.makeOutset(bloatX, bloatY), paint);
686 // Various draws, with non-opaque paint alpha. This demonstrates several issues around how
687 // paint alpha is applied differently on CPU (globally, after all shaders) and GPU (per shader,
690 // When this works, it will be a demo of applying paint alpha to fade out a complex effect.