Lines Matching refs:child
165 builder.child("before_map") = fBefore;
166 builder.child("after_map") = fAfter;
167 builder.child("threshold_map") = fThreshold;
223 // The first version of skbug.com/11869 suffered a bug where all samples of a child were treated
229 uniform shader child;
231 half4 c = child.eval(xy) * 5;
232 c -= child.eval(xy + float2( 1, 0));
233 c -= child.eval(xy + float2(-1, 0));
234 c -= child.eval(xy + float2( 0, 1));
235 c -= child.eval(xy + float2( 0, -1));
254 builder.child("child") = fMandrill->makeShader(sampling);
267 uniform shader child;
276 float4 c = unpremul(child.eval(xy));
324 builder.child("child") = fMandrill->makeShader(sampling);
332 builder.child("color_cube") = fIdentityCube->makeShader(sampling, normalize);
338 builder.child("color_cube") = fSepiaCube->makeShader(sampling, normalize);
347 // a shader child for the LUT).
430 uniform shader child;
432 return child.eval(xy);
446 // First, we leave the child as null, so sampling it returns the default (paint) color
452 // Now we bind an image shader as the child. This (by convention) scales by the paint alpha
453 builder.child("child") = fMandrill->makeShader(SkSamplingOptions());
625 "uniform shader child;"
627 " return child.eval(xy*0.1);"
641 builder.child("child") = shader;