Lines Matching defs:effect
34 auto [effect, error] = (fFlags & kColorFilter_RTFlag)
37 if (!effect) {
40 fEffect = std::move(effect);
538 // This matrix will be inverted by the effect system, giving a matrix that converts local
640 SkRuntimeShaderBuilder builder(SkRuntimeEffect::MakeForShader(SkString(scale)).effect);
657 auto effect = SkRuntimeEffect::MakeForShader(SkString(kSrc)).effect;
658 return effect->makeShader(nullptr, {}, nullptr, true);
681 auto effect = SkRuntimeEffect::MakeForShader(SkString(kSrc)).effect;
682 return effect->makeShader(nullptr, &normals, 1, nullptr, true);
690 // When this works, it will be a demo of applying paint alpha to fade out a complex effect.