Lines Matching refs:fPaths

57         fPaths.push_back(b.moveTo(0, 0)
62 fPaths.push_back(b.moveTo(0, 50)
67 fPaths.push_back(SkPath::Rect({0, 0, 100, 100}, SkPathDirection::kCW));
68 fPaths.push_back(SkPath::Rect({0, 0, 100, 100}, SkPathDirection::kCCW));
69 fPaths.push_back(SkPath::Circle(50, 50, 50, SkPathDirection::kCW));
70 fPaths.push_back(SkPath::Oval(SkRect::MakeXYWH(0, 0, 50, 100), SkPathDirection::kCW));
71 fPaths.push_back(SkPath::Oval(SkRect::MakeXYWH(0, 0, 100, 5), SkPathDirection::kCCW));
72 fPaths.push_back(SkPath::Oval(SkRect::MakeXYWH(0, 0, 1, 100), SkPathDirection::kCCW));
73 fPaths.push_back(SkPath::RRect(SkRRect::MakeRectXY({0, 0, 100, 100}, 40, 20),
94 fPaths.push_back(b.detach());
97 fPaths.push_back(SkPath::Polygon({{0,0}, {100,1}, {98,100}, {3,96}}, false));
99 fPaths.push_back(b.arcTo(SkRect::MakeXYWH(0, 0, 50, 100), 25, 130, false)
103 fPaths.push_back(b.cubicTo( 1, 1, 10, 90, 0, 100).detach());
104 fPaths.push_back(b.cubicTo(100, 50, 20, 100, 0, 0).detach());
108 fPaths.push_back(b.moveTo(10, 10)
115 fPaths.push_back(b.moveTo(10, 10)
122 fPaths.push_back(b.moveTo(0, 228.0f/8)
129 fPaths.push_back(b.moveTo(10, 0)
134 fPaths.push_back(b.moveTo(0, 0)
139 fPaths.push_back(b.moveTo(10, 0)
144 fPaths.push_back(b.moveTo(8.59375f, 45)
152 fPaths.push_back(b.moveTo(0, 25)
158 fPaths.push_back(b.moveTo(0, 25)
164 fPaths.push_back(b.moveTo(0, 25)
170 fPaths.push_back(b.moveTo(0, 25)
176 fPaths.push_back(b.moveTo(0, 25)
183 fPaths.push_back(SkPath::Line({50, 50}, {50, 50}));
186 fPaths.push_back(b.moveTo(50, 50)
191 fPaths.push_back(b.moveTo(50, 50)
196 fPaths.push_back(b.moveTo(0, 0)
203 fPaths.push_back(b.moveTo(0, 0)
208 fPaths.push_back(b.lineTo(100, 100).detach());
209 fPaths.push_back(b.quadTo(100, 100, 0, 0).detach());
210 fPaths.push_back(b.quadTo(100, 100, 50, 50).detach());
211 fPaths.push_back(b.quadTo(50, 50, 100, 100).detach());
212 fPaths.push_back(b.cubicTo(0, 0, 0, 0, 100, 100).detach());
215 fPaths.push_back(b.moveTo(16.875f, 192.594f)
223 fPaths.back().transform(m);
227 fPaths.push_back(SkPath::Circle(0, 0, 1.2f));
241 for (int i = 0; i < fPaths.count(); ++i) {
251 SkASSERT(fPaths[i].isConvex());
253 canvas->drawPath(fPaths[i], paint);
258 SkTArray<SkPath> fPaths;