Lines Matching defs:local
135 static void draw_outset_line(SkCanvas* canvas, const SkMatrix& local, const SkPoint pts[2],
139 local.mapPoints(mapped, pts, 2);
146 static void draw_tile_boundaries(SkCanvas* canvas, const SkMatrix& local) {
154 draw_outset_line(canvas, local, pts, paint);
158 draw_outset_line(canvas, local, pts, paint);
163 static void draw_clipping_boundaries(SkCanvas* canvas, const SkMatrix& local) {
178 draw_outset_line(canvas, local, clippedLine, paint);
183 draw_outset_line(canvas, local, clippedLine, paint);
188 draw_outset_line(canvas, local, clippedLine, paint);
659 sk_sp<SkShader> shader, bool local) {
661 nullptr, nullptr, nullptr, 1.f, local, 0);
739 // This acts like the whole image is rendered over the entire tile grid, so derive local
747 // drawTextureSet automatically derives appropriate local quad from localRect if clipPtr
826 // Apply a local transform in the shader to map from the tile rectangle to (0,0,w,h)
828 SkMatrix local = SkMatrix::RectToRect(kTarget, rect);
829 paint->setShader(fShader->makeWithLocalMatrix(local));
924 // This acts like the whole image is rendered over the entire tile grid, so derive local
932 // drawTextureSet automatically derives appropriate local quad from localRect if clipPtr