Lines Matching defs:transparent
48 // the transparent block(s) should appear as:
49 // opaque black, medium grey, transparent black, white.
53 // For RGB textures, however, the transparent block(s) should appear as:
57 static void create_BC1_block(BC1Block* block, bool transparent) {
60 if (transparent) {
63 SkASSERT(block->fColor0 <= block->fColor1); // this signals a transparent block
64 // opaque black (col0), medium grey (col2), transparent black (col3), white (col1).
77 // This makes a 16x8 BC1 texture which has the top 4 rows be officially transparent
160 // * We expect this to be black bc the transparent black will be forced to opaque. If BC1 were
162 // + This is just the background showing through the transparent black