Lines Matching refs:steps
50 // - Does Renderer make RenderStepFactories that create steps for each DrawList::Draw?
53 // - Does each DrawList::Draw have extra space (e.g. 8 bytes) that steps can cache data in?
69 * determination of the DisjointStencilIndex for each draw so that stencil steps are not corrupted
71 * for each draw to ensure steps are not re-arranged in a way that violates the original draw order.
75 * possible for certain types of steps, e.g. a bounding box cover, to be re-used across different
76 * Renderers even if the preceeding steps were different.
90 // The maximum number of render steps that any Renderer is allowed to have.
93 SkSpan<const RenderStep* const> steps() const {
103 // max render steps is 4, so just spell the options out for now...
118 Renderer(const char* name, std::array<const RenderStep*, N> steps)
126 fSteps[i] = steps[i];