Lines Matching defs:path
181 void Device::drawPath(const SkPath& path, const SkPaint& paint, bool pathIsMutable) {
182 // TODO: If we do try to inspect the path, it should happen here and possibly after computing
183 // the path effect. Alternatively, all that should be handled in SkCanvas.
184 this->drawShape(Shape(path), paint, SkStrokeRec(paint));
189 // TODO: I'm [ml] not sure either CPU or GPU backend really has a fast path for this that
229 // Heavy weight paint options like path effects, mask filters, and stroke-and-fill style are
232 // Apply the path effect before anything else
233 // TODO: If asADash() returns true and the base path matches the dashing fast path, then
240 // Recurse using the path and new style, while disabling downstream path effect handling
245 SkDebugf("[graphite] WARNING - Path effect failed to apply, drawing original path.\n");
259 // If we got here, then path effects and mask filters should have been handled and the style