Lines Matching refs:uvx
106684 Float uvx = Float(2.0) * (y*aPoint.z - z*aPoint.y);106688 return Point3D(aPoint.x + w*uvx + y*uvz - z*uvy,106689 aPoint.y + w*uvy + z*uvx - x*uvz,106690 aPoint.z + w*uvz + x*uvy - y*uvx);