Lines Matching refs:_31

106718     , _31(0), _32(0)
106723 , _31(a31), _32(a32)
106729 Float _31, _32;
106745 retPoint.x = aPoint.x * _11 + aPoint.y * _21 + _31;
106775 _31 += _11 * aX + _21 * aY;
106788 _31 += aX;
106825 _31 *= aScaleX;
106846 Float C = _21 * _32 - _22 * _31;
106849 Float F = _31 * _12 - _11 * _32;
106863 _31 = inv_det * C;
106890 resultMatrix._31 = this->_31 * aMatrix._11 + this->_32 * aMatrix._21 + aMatrix._31;
106891 resultMatrix._32 = this->_31 * aMatrix._12 + this->_32 * aMatrix._22 + aMatrix._32;
106918 FuzzyEqual(_31, other._31) && FuzzyEqual(_32, other._32);
106930 _31 == o._31 && _32 == o._32;
106938 mozilla::IsFinite(_31) && mozilla::IsFinite(_32);
106960 !FuzzyEqual(_31, floor(_31 + Float(0.5))) ||
106996 _31 == 0.0f && _32 == 0.0f;
107022 return IsTranslation() && FuzzyIsInteger(_31) && FuzzyIsInteger(_32);
107029 FuzzyIsInteger(_31) && FuzzyIsInteger(_32);
107033 return Point(_31, _32);
107097 , _31(0.0f), _32(0.0f), _33(1.0f), _34(0.0f)
107107 , _31(a31), _32(a32), _33(a33), _34(a34)
107125 Float _31, _32, _33, _34;
107159 _31 != 0.0f || _32 != 0.0f || _33 != 1.0f || _34 != 0.0f ||
107175 aMatrix->_31 = _41;
107199 aMatrix->_31 = _41;
107206 _31 = 0.0f;
107431 matrix._41 = aMatrix._31;
107445 Float z = aPoint.x * _31 + aPoint.y * _32 + aPoint.z * _33 + aPoint.w * _34;
107456 retPoint.x = aPoint.x * _11 + aPoint.y * _21 + aPoint.z * _31 + aPoint.w * _41;
107468 result.x = aPoint.x * _11 + aPoint.y * _21 + aPoint.z * _31 + _41;
107544 _41 += aX * _11 + aY * _21 + aZ * _31;
107560 _31 += _34 * aX;
107603 _31 *= aZ;
107618 _31 *= aScaleX;
107665 std::swap(_13, _31);
107681 _31 == o._31 && _32 == o._32 && _33 == o._33 && _34 == o._34 &&
107695 matrix._11 = _11 * aMatrix._11 + _12 * aMatrix._21 + _13 * aMatrix._31 + _14 * aMatrix._41;
107696 matrix._21 = _21 * aMatrix._11 + _22 * aMatrix._21 + _23 * aMatrix._31 + _24 * aMatrix._41;
107697 matrix._31 = _31 * aMatrix._11 + _32 * aMatrix._21 + _33 * aMatrix._31 + _34 * aMatrix._41;
107698 matrix._41 = _41 * aMatrix._11 + _42 * aMatrix._21 + _43 * aMatrix._31 + _44 * aMatrix._41;
107701 matrix._32 = _31 * aMatrix._12 + _32 * aMatrix._22 + _33 * aMatrix._32 + _34 * aMatrix._42;
107705 matrix._33 = _31 * aMatrix._13 + _32 * aMatrix._23 + _33 * aMatrix._33 + _34 * aMatrix._43;
107709 matrix._34 = _31 * aMatrix._14 + _32 * aMatrix._24 + _33 * aMatrix._34 + _34 * aMatrix._44;
107727 _31 == 0.0f && _32 == 0.0f && _33 == 1.0f && _34 == 0.0f &&
107744 - _14 * _23 * _31 * _42
107745 + _13 * _24 * _31 * _42
107750 + _14 * _22 * _31 * _43
107751 - _12 * _24 * _31 * _43
107756 - _13 * _22 * _31 * _44
107757 + _12 * _23 * _31 * _44
107777 result._21 = _24 * _33 * _41 - _23 * _34 * _41 - _24 * _31 * _43 + _21 * _34 * _43 + _23 * _31 * _44 - _21 * _33 * _44;
107778 result._22 = _13 * _34 * _41 - _14 * _33 * _41 + _14 * _31 * _43 - _11 * _34 * _43 - _13 * _31 * _44 + _11 * _33 * _44;
107780 result._24 = _13 * _24 * _31 - _14 * _23 * _31 + _14 * _21 * _33 - _11 * _24 * _33 - _13 * _21 * _34 + _11 * _23 * _34;
107781 result._31 = _22 * _34 * _41 - _24 * _32 * _41 + _24 * _31 * _42 - _21 * _34 * _42 - _22 * _31 * _44 + _21 * _32 * _44;
107782 result._32 = _14 * _32 * _41 - _12 * _34 * _41 - _14 * _31 * _42 + _11 * _34 * _42 + _12 * _31 * _44 - _11 * _32 * _44;
107784 result._34 = _14 * _22 * _31 - _12 * _24 * _31 - _14 * _21 * _32 + _11 * _24 * _32 + _12 * _21 * _34 - _11 * _22 * _34;
107785 result._41 = _23 * _32 * _41 - _22 * _33 * _41 - _23 * _31 * _42 + _21 * _33 * _42 + _22 * _31 * _43 - _21 * _32 * _43;
107786 result._42 = _12 * _33 * _41 - _13 * _32 * _41 + _13 * _31 * _42 - _11 * _33 * _42 - _12 * _31 * _43 + _11 * _32 * _43;
107788 result._44 = _12 * _23 * _31 - _13 * _22 * _31 + _13 * _21 * _32 - _11 * _23 * _32 - _12 * _21 * _33 + _11 * _22 * _33;
107798 result._31 /= det;
107845 gfx::FuzzyEqual(_31, o._31) && gfx::FuzzyEqual(_32, o._32) &&
107861 ::mozilla::FuzzyEqualsMultiplicative(_31, o._31) &&
107891 NudgeToInteger(&_31);
107906 return Point4D(*((&_11)+aIndex), *((&_21)+aIndex), *((&_31)+aIndex), *((&_41)+aIndex));
107914 *((&_31)+aIndex) = aVector.z;
107930 _31 = xz - wy;
107952 _31 = UnspecifiedNaN<Float>();
108001 _21 = cosTheta * _21 + sinTheta * _31;
108002 _31 = -sinTheta * temp + cosTheta * _31;
108026 _11 = cosTheta * _11 + -sinTheta * _31;
108027 _31 = sinTheta * temp + cosTheta * _31;
108099 _31 = 2 * (x * z * sq + y * sc);
108112 _31 += -1.0/aDepth * _41;
108141 !gfx::FuzzyEqual(_31, 0.0) || !gfx::FuzzyEqual(_32, 0.0) ||
108169 _31, _32, _33, _34,
108175 aUnknown._31, aUnknown._32, aUnknown._33, aUnknown._34,
108188 , _31(0), _32(0), _33(1.0f), _34(0)
108199 , _31(a31), _32(a32), _33(a33), _34(a34)
108208 _31 == o._31 && _32 == o._32 && _33 == o._33 && _34 == o._34 &&
108222 resultMatrix._11 = this->_11 * aMatrix._11 + this->_12 * aMatrix._21 + this->_13 * aMatrix._31 + this->_14 * aMatrix._41;
108226 resultMatrix._21 = this->_21 * aMatrix._11 + this->_22 * aMatrix._21 + this->_23 * aMatrix._31 + this->_24 * aMatrix._41;
108230 resultMatrix._31 = this->_31 * aMatrix._11 + this->_32 * aMatrix._21 + this->_33 * aMatrix._31 + this->_34 * aMatrix._41;
108231 resultMatrix._32 = this->_31 * aMatrix._12 + this->_32 * aMatrix._22 + this->_33 * aMatrix._32 + this->_34 * aMatrix._42;
108232 resultMatrix._33 = this->_31 * aMatrix._13 + this->_32 * aMatrix._23 + this->_33 * aMatrix._33 + this->_34 * aMatrix._43;
108233 resultMatrix._34 = this->_31 * aMatrix._14 + this->_32 * aMatrix._24 + this->_33 * aMatrix._34 + this->_34 * aMatrix._44;
108234 resultMatrix._41 = this->_41 * aMatrix._11 + this->_42 * aMatrix._21 + this->_43 * aMatrix._31 + this->_44 * aMatrix._41;
108238 resultMatrix._51 = this->_51 * aMatrix._11 + this->_52 * aMatrix._21 + this->_53 * aMatrix._31 + this->_54 * aMatrix._41 + aMatrix._51;
108256 Float _31, _32, _33, _34;
160628 mMessage << "Matrix(" << aMatrix._11 << " " << aMatrix._12 << " ; " << aMatrix._21 << " " << aMatrix._22 << " ; " << aMatrix._31 << " " << aMatrix._32 << ")";