Lines Matching refs:_13

54976     extern const _Placeholder<13> _13;
107095 : _11(1.0f), _12(0.0f), _13(0.0f), _14(0.0f)
107105 : _11(a11), _12(a12), _13(a13), _14(a14)
107123 Float _11, _12, _13, _14;
107157 if (_13 != 0.0f || _14 != 0.0f ||
107208 _13 = 0.0f;
107243 F z = -(aPoint.x * _13 + aPoint.y * _23 + _43) / _33;
107443 Float x = aPoint.x * _11 + aPoint.y * _12 + aPoint.z * _13 + aPoint.w * _14;
107458 retPoint.z = aPoint.x * _13 + aPoint.y * _23 + aPoint.z * _33 + aPoint.w * _43;
107470 result.z = aPoint.x * _13 + aPoint.y * _23 + aPoint.z * _33 + _43;
107546 _43 += aX * _13 + aY * _23 + aZ * _33;
107566 _13 += _14 * aZ;
107597 _13 *= aX;
107624 _13 *= aScaleZ;
107665 std::swap(_13, _31);
107679 return _11 == o._11 && _12 == o._12 && _13 == o._13 && _14 == o._14 &&
107695 matrix._11 = _11 * aMatrix._11 + _12 * aMatrix._21 + _13 * aMatrix._31 + _14 * aMatrix._41;
107699 matrix._12 = _11 * aMatrix._12 + _12 * aMatrix._22 + _13 * aMatrix._32 + _14 * aMatrix._42;
107703 matrix._13 = _11 * aMatrix._13 + _12 * aMatrix._23 + _13 * aMatrix._33 + _14 * aMatrix._43;
107704 matrix._23 = _21 * aMatrix._13 + _22 * aMatrix._23 + _23 * aMatrix._33 + _24 * aMatrix._43;
107705 matrix._33 = _31 * aMatrix._13 + _32 * aMatrix._23 + _33 * aMatrix._33 + _34 * aMatrix._43;
107706 matrix._43 = _41 * aMatrix._13 + _42 * aMatrix._23 + _43 * aMatrix._33 + _44 * aMatrix._43;
107707 matrix._14 = _11 * aMatrix._14 + _12 * aMatrix._24 + _13 * aMatrix._34 + _14 * aMatrix._44;
107725 return _11 == 1.0f && _12 == 0.0f && _13 == 0.0f && _14 == 0.0f &&
107739 - _13 * _24 * _32 * _41
107742 + _13 * _22 * _34 * _41
107745 + _13 * _24 * _31 * _42
107748 - _13 * _21 * _34 * _42
107756 - _13 * _22 * _31 * _44
107758 + _13 * _21 * _32 * _44
107774 result._12 = _14 * _33 * _42 - _13 * _34 * _42 - _14 * _32 * _43 + _12 * _34 * _43 + _13 * _32 * _44 - _12 * _33 * _44;
107775 result._13 = _13 * _24 * _42 - _14 * _23 * _42 + _14 * _22 * _43 - _12 * _24 * _43 - _13 * _22 * _44 + _12 * _23 * _44;
107776 result._14 = _14 * _23 * _32 - _13 * _24 * _32 - _14 * _22 * _33 + _12 * _24 * _33 + _13 * _22 * _34 - _12 * _23 * _34;
107778 result._22 = _13 * _34 * _41 - _14 * _33 * _41 + _14 * _31 * _43 - _11 * _34 * _43 - _13 * _31 * _44 + _11 * _33 * _44;
107779 result._23 = _14 * _23 * _41 - _13 * _24 * _41 - _14 * _21 * _43 + _11 * _24 * _43 + _13 * _21 * _44 - _11 * _23 * _44;
107780 result._24 = _13 * _24 * _31 - _14 * _23 * _31 + _14 * _21 * _33 - _11 * _24 * _33 - _13 * _21 * _34 + _11 * _23 * _34;
107786 result._42 = _12 * _33 * _41 - _13 * _32 * _41 + _13 * _31 * _42 - _11 * _33 * _42 - _12 * _31 * _43 + _11 * _32 * _43;
107787 result._43 = _13 * _22 * _41 - _12 * _23 * _41 - _13 * _21 * _42 + _11 * _23 * _42 + _12 * _21 * _43 - _11 * _22 * _43;
107788 result._44 = _12 * _23 * _31 - _13 * _22 * _31 + _13 * _21 * _32 - _11 * _23 * _32 - _12 * _21 * _33 + _11 * _22 * _33;
107792 result._13 /= det;
107842 gfx::FuzzyEqual(_13, o._13) && gfx::FuzzyEqual(_14, o._14) &&
107855 ::mozilla::FuzzyEqualsMultiplicative(_13, o._13) &&
107885 NudgeToInteger(&_13);
107938 _13 = xz + wy;
107958 _13 = UnspecifiedNaN<Float>();
107983 temp = _13;
107984 _13 += tanY * _23;
108033 temp = _13;
108034 _13 = cosTheta * _13 + -sinTheta * _33;
108058 temp = _13;
108059 _13 = cosTheta * _13 + sinTheta * _23;
108093 _13 = 2 * (x * z * sq - y * sc);
108140 !gfx::FuzzyEqual(_13, 0.0) || !gfx::FuzzyEqual(_23, 0.0) ||
108167 return Matrix4x4{_11, _12, _13, _14,
108173 return Matrix4x4Typed{aUnknown._11, aUnknown._12, aUnknown._13, aUnknown._14,
108186 : _11(1.0f), _12(0), _13(0), _14(0)
108197 : _11(a11), _12(a12), _13(a13), _14(a14)
108206 return _11 == o._11 && _12 == o._12 && _13 == o._13 && _14 == o._14 &&
108222 resultMatrix._11 = this->_11 * aMatrix._11 + this->_12 * aMatrix._21 + this->_13 * aMatrix._31 + this->_14 * aMatrix._41;
108223 resultMatrix._12 = this->_11 * aMatrix._12 + this->_12 * aMatrix._22 + this->_13 * aMatrix._32 + this->_14 * aMatrix._42;
108224 resultMatrix._13 = this->_11 * aMatrix._13 + this->_12 * aMatrix._23 + this->_13 * aMatrix._33 + this->_14 * aMatrix._43;
108225 resultMatrix._14 = this->_11 * aMatrix._14 + this->_12 * aMatrix._24 + this->_13 * aMatrix._34 + this->_14 * aMatrix._44;
108228 resultMatrix._23 = this->_21 * aMatrix._13 + this->_22 * aMatrix._23 + this->_23 * aMatrix._33 + this->_24 * aMatrix._43;
108232 resultMatrix._33 = this->_31 * aMatrix._13 + this->_32 * aMatrix._23 + this->_33 * aMatrix._33 + this->_34 * aMatrix._43;
108236 resultMatrix._43 = this->_41 * aMatrix._13 + this->_42 * aMatrix._23 + this->_43 * aMatrix._33 + this->_44 * aMatrix._43;
108240 resultMatrix._53 = this->_51 * aMatrix._13 + this->_52 * aMatrix._23 + this->_53 * aMatrix._33 + this->_54 * aMatrix._43 + aMatrix._53;
108254 Float _11, _12, _13, _14;