Lines Matching refs:_11
54974 extern const _Placeholder<11> _11;
106716 : _11(1.0f), _12(0)
106721 : _11(a11), _12(a12)
106727 Float _11, _12;
106745 retPoint.x = aPoint.x * _11 + aPoint.y * _21 + _31;
106755 retSize.width = aSize.width * _11 + aSize.height * _21;
106775 _31 += _11 * aX + _21 * aY;
106808 _11 *= aX;
106821 _11 *= aScaleX;
106848 Float E = _11;
106849 Float F = _31 * _12 - _11 * _32;
106859 _11 = inv_det * A;
106879 return _11 * _22 - _12 * _21;
106886 resultMatrix._11 = this->_11 * aMatrix._11 + this->_12 * aMatrix._21;
106887 resultMatrix._12 = this->_11 * aMatrix._12 + this->_12 * aMatrix._22;
106888 resultMatrix._21 = this->_21 * aMatrix._11 + this->_22 * aMatrix._21;
106890 resultMatrix._31 = this->_31 * aMatrix._11 + this->_32 * aMatrix._21 + aMatrix._31;
106916 return FuzzyEqual(_11, other._11) && FuzzyEqual(_12, other._12) &&
106928 return _11 == o._11 && _12 == o._12 &&
106936 return mozilla::IsFinite(_11) && mozilla::IsFinite(_12) &&
106947 } else if (FuzzyEqual(_22, 0) && FuzzyEqual(_11, 0)) {
106976 return !FuzzyEqual(_11, 1.0) || !FuzzyEqual(_22, 1.0) ||
106985 return !FuzzyEqual(_11, 1.0) ||
106994 return _11 == 1.0f && _12 == 0.0f &&
107011 return FuzzyEqual(_11, 1.0f) && FuzzyEqual(_12, 0.0f) &&
107027 return FuzzyIsInteger(_11) && FuzzyIsInteger(_12) &&
107041 return ((FuzzyEqual(_11, 0.0) && FuzzyEqual(_22, 0.0))
107058 return (_11 < 0.0) || (_22 < 0.0);
107095 : _11(1.0f), _12(0.0f), _13(0.0f), _14(0.0f)
107105 : _11(a11), _12(a12), _13(a13), _14(a14)
107123 Float _11, _12, _13, _14;
107133 const Float *f = &aMatrix._11;
107144 return *reinterpret_cast<Point4D*>((&_11)+4*aIndex);
107149 return *reinterpret_cast<const Point4D*>((&_11)+4*aIndex);
107171 aMatrix->_11 = _11;
107185 return Matrix(_11, _12, _21, _22, _41, _42);
107195 aMatrix->_11 = _11;
107223 _11 *= scale;
107427 matrix._11 = aMatrix._11;
107443 Float x = aPoint.x * _11 + aPoint.y * _12 + aPoint.z * _13 + aPoint.w * _14;
107456 retPoint.x = aPoint.x * _11 + aPoint.y * _21 + aPoint.z * _31 + aPoint.w * _41;
107468 result.x = aPoint.x * _11 + aPoint.y * _21 + aPoint.z * _31 + _41;
107544 _41 += aX * _11 + aY * _21 + aZ * _31;
107558 _11 += _14 * aX;
107595 _11 *= aX;
107616 _11 *= aScaleX;
107679 return _11 == o._11 && _12 == o._12 && _13 == o._13 && _14 == o._14 &&
107695 matrix._11 = _11 * aMatrix._11 + _12 * aMatrix._21 + _13 * aMatrix._31 + _14 * aMatrix._41;
107696 matrix._21 = _21 * aMatrix._11 + _22 * aMatrix._21 + _23 * aMatrix._31 + _24 * aMatrix._41;
107697 matrix._31 = _31 * aMatrix._11 + _32 * aMatrix._21 + _33 * aMatrix._31 + _34 * aMatrix._41;
107698 matrix._41 = _41 * aMatrix._11 + _42 * aMatrix._21 + _43 * aMatrix._31 + _44 * aMatrix._41;
107699 matrix._12 = _11 * aMatrix._12 + _12 * aMatrix._22 + _13 * aMatrix._32 + _14 * aMatrix._42;
107703 matrix._13 = _11 * aMatrix._13 + _12 * aMatrix._23 + _13 * aMatrix._33 + _14 * aMatrix._43;
107707 matrix._14 = _11 * aMatrix._14 + _12 * aMatrix._24 + _13 * aMatrix._34 + _14 * aMatrix._44;
107725 return _11 == 1.0f && _12 == 0.0f && _13 == 0.0f && _14 == 0.0f &&
107747 - _11 * _24 * _33 * _42
107749 + _11 * _23 * _34 * _42
107753 + _11 * _24 * _32 * _43
107755 - _11 * _22 * _34 * _43
107759 - _11 * _23 * _32 * _44
107761 + _11 * _22 * _33 * _44;
107773 result._11 = _23 * _34 * _42 - _24 * _33 * _42 + _24 * _32 * _43 - _22 * _34 * _43 - _23 * _32 * _44 + _22 * _33 * _44;
107778 result._22 = _13 * _34 * _41 - _14 * _33 * _41 + _14 * _31 * _43 - _11 * _34 * _43 - _13 * _31 * _44 + _11 * _33 * _44;
107779 result._23 = _14 * _23 * _41 - _13 * _24 * _41 - _14 * _21 * _43 + _11 * _24 * _43 + _13 * _21 * _44 - _11 * _23 * _44;
107780 result._24 = _13 * _24 * _31 - _14 * _23 * _31 + _14 * _21 * _33 - _11 * _24 * _33 - _13 * _21 * _34 + _11 * _23 * _34;
107782 result._32 = _14 * _32 * _41 - _12 * _34 * _41 - _14 * _31 * _42 + _11 * _34 * _42 + _12 * _31 * _44 - _11 * _32 * _44;
107783 result._33 = _12 * _24 * _41 - _14 * _22 * _41 + _14 * _21 * _42 - _11 * _24 * _42 - _12 * _21 * _44 + _11 * _22 * _44;
107784 result._34 = _14 * _22 * _31 - _12 * _24 * _31 - _14 * _21 * _32 + _11 * _24 * _32 + _12 * _21 * _34 - _11 * _22 * _34;
107786 result._42 = _12 * _33 * _41 - _13 * _32 * _41 + _13 * _31 * _42 - _11 * _33 * _42 - _12 * _31 * _43 + _11 * _32 * _43;
107787 result._43 = _13 * _22 * _41 - _12 * _23 * _41 - _13 * _21 * _42 + _11 * _23 * _42 + _12 * _21 * _43 - _11 * _22 * _43;
107788 result._44 = _12 * _23 * _31 - _13 * _22 * _31 + _13 * _21 * _32 - _11 * _23 * _32 - _12 * _21 * _33 + _11 * _22 * _33;
107790 result._11 /= det;
107841 return gfx::FuzzyEqual(_11, o._11) && gfx::FuzzyEqual(_12, o._12) &&
107853 return ::mozilla::FuzzyEqualsMultiplicative(_11, o._11) &&
107876 _14*_21*_42 - _11*_24*_42 -
107877 _12*_21*_44 + _11*_22*_44;
107883 NudgeToInteger(&_11);
107906 return Point4D(*((&_11)+aIndex), *((&_21)+aIndex), *((&_31)+aIndex), *((&_41)+aIndex));
107912 *((&_11)+aIndex) = aVector.x;
107928 _11 = 1.0f - (yy + zz);
107950 _11 = UnspecifiedNaN<Float>();
107975 temp = _11;
107976 _11 += tanY * _21;
108025 temp = _11;
108026 _11 = cosTheta * _11 + -sinTheta * _31;
108050 temp = _11;
108051 _11 = cosTheta * _11 + sinTheta * _21;
108091 _11 = 1 - 2 * (y * y + z * z) * sq;
108138 return !gfx::FuzzyEqual(_11, 1.0) || !gfx::FuzzyEqual(_22, 1.0) ||
108167 return Matrix4x4{_11, _12, _13, _14,
108173 return Matrix4x4Typed{aUnknown._11, aUnknown._12, aUnknown._13, aUnknown._14,
108186 : _11(1.0f), _12(0), _13(0), _14(0)
108197 : _11(a11), _12(a12), _13(a13), _14(a14)
108206 return _11 == o._11 && _12 == o._12 && _13 == o._13 && _14 == o._14 &&
108222 resultMatrix._11 = this->_11 * aMatrix._11 + this->_12 * aMatrix._21 + this->_13 * aMatrix._31 + this->_14 * aMatrix._41;
108223 resultMatrix._12 = this->_11 * aMatrix._12 + this->_12 * aMatrix._22 + this->_13 * aMatrix._32 + this->_14 * aMatrix._42;
108224 resultMatrix._13 = this->_11 * aMatrix._13 + this->_12 * aMatrix._23 + this->_13 * aMatrix._33 + this->_14 * aMatrix._43;
108225 resultMatrix._14 = this->_11 * aMatrix._14 + this->_12 * aMatrix._24 + this->_13 * aMatrix._34 + this->_14 * aMatrix._44;
108226 resultMatrix._21 = this->_21 * aMatrix._11 + this->_22 * aMatrix._21 + this->_23 * aMatrix._31 + this->_24 * aMatrix._41;
108230 resultMatrix._31 = this->_31 * aMatrix._11 + this->_32 * aMatrix._21 + this->_33 * aMatrix._31 + this->_34 * aMatrix._41;
108234 resultMatrix._41 = this->_41 * aMatrix._11 + this->_42 * aMatrix._21 + this->_43 * aMatrix._31 + this->_44 * aMatrix._41;
108238 resultMatrix._51 = this->_51 * aMatrix._11 + this->_52 * aMatrix._21 + this->_53 * aMatrix._31 + this->_54 * aMatrix._41 + aMatrix._51;
108254 Float _11, _12, _13, _14;
108350 x = px * aMatrix._11 + py * aMatrix._21 + aMatrix._41;
160628 mMessage << "Matrix(" << aMatrix._11 << " " << aMatrix._12 << " ; " << aMatrix._21 << " " << aMatrix._22 << " ; " << aMatrix._31 << " " << aMatrix._32 << ")";