Lines Matching refs:sc2
108 { register int sc0, sc1, sc2, sc3, sc4, sc5;
115 sc2 = ld32x(Fout3, i);
123 TM_ADD(sc2, sc2, 0x00020002);
127 TM_SHR(sc2, sc2, 2);
133 TM_MUL(sc2, sc2, sc5);
136 TM_ADD(sc3, sc0, sc2);
137 TM_SUB(sc4, sc0, sc2);
155 sc2 = funshift2(ff0, sc1);
158 st32d(j, Fout3, sc2);
188 { register int sc0, sc1, sc2, sc3, sc4, sc5;
192 sc2 = ld32x(Fout2,i);
200 TM_DIV(sc2, sc2, 3);
205 TM_MUL(sc2, sc2, sc4);
206 TM_ADD(sc3, sc1, sc2);
207 TM_SUB(sc0, sc1, sc2);
219 sc2 = funshift2(sc5, sc4);
220 sc2 = funshift2(sc2, sc2);
224 st32d(j, Fout2, sc2);
270 { register int sc0, sc1, sc2, sc3, sc4, sc5, sc6;
276 sc2 = ld32x(Fout2,i);
288 TM_DIV(sc2, sc2, 5);
296 TM_MUL(sc2, sc2, sc6);
301 TM_ADD(sc8, sc2, sc3);
302 TM_SUB(sc9, sc2, sc3);
326 TM_ADD(sc2, sc11, sc12);
328 st32d(j, Fout2, sc2);
447 register kiss_fft_cpx sc0, sc1, sc2, sc3, sc4, sc5;
453 C_MUL( sc2,*Fout3, *tw3);
456 C_ADD( sc3, sc0, sc2);
457 C_SUB( sc4, sc0, sc2);
505 register kiss_fft_cpx sc0, sc1, sc2, sc3;
510 C_MUL( sc2, *Fout2, *tw2);
511 C_ADD( sc3, sc1, sc2);
512 C_SUB( sc0, sc1, sc2);
559 register kiss_fft_cpx sc0, sc1, sc2, sc3, sc4, sc5, sc6, sc7, sc8, sc9, sc10, sc11, sc12;
564 C_MUL( sc2,*Fout2, tw[2*u*fstride]);
570 C_ADD( sc8, sc2, sc3);
571 C_SUB( sc9, sc2, sc3);