Lines Matching defs:breakpoint
63 // offset which is marked as instruction (i.e. not the breakpoint).
222 // This is used to generate a "dead breakpoint" in Liftoff, which is necessary
234 // Find the dead breakpoint (see above) for the top wasm frame, if that frame
338 // breakpoint was actually added.
347 // The breakpoint is already set for this isolate.
358 // If the breakpoint was already set before, then we can just reuse the old
360 // to make sure that it uses up-to-date code containing the breakpoint.
474 // If the breakpoint is still set in another isolate, don't remove it.
500 // Return true if we removed a breakpoint which is not part of remaining.
678 // The first return location is after the breakpoint, others are after wasm
738 // setting or removing a breakpoint.
920 // Find the function for this breakpoint.
968 // Find the function for this breakpoint.
1047 // Remove the breakpoint from DebugInfo and recompile.
1074 Handle<BreakPoint> breakpoint;
1077 .ToHandle(&breakpoint)) {
1078 DCHECK(breakpoint->id() == breakpoint_id);
1080 script, breakpoint_info->source_position(), breakpoint);
1110 // breakpoint object and return.