Lines Matching defs:slots
218 // slots, and then we reload them later into the same dst register.
219 // In that case, it is enough to load one of the stack slots.
244 // slots, and then we reload them later into the same dst register.
245 // In that case, it is enough to load one of the stack slots.
493 // Initialize the merge region. If this region moves, try to turn stack slots
501 // Shift spill offsets down to keep slots contiguous.
510 // Initialize the locals region. Here, stack slots stay stack slots (because
552 ZoneVector<int>* slots, LiftoffRegList* spills,
560 // can add the spill slots to the safepoint.
566 slots->push_back(GetSafepointIndexForStackSlot(slot));
597 // The GC does not care about the actual number of spill slots, just about
718 for (auto slots :
722 for (VarState& slot : slots) {
937 const VarState* slots,
952 const VarState& slot = slots[param];
1014 // Spill all cache slots which are not being used as parameters.
1190 VarState* slots = cache_state_.stack_state.end() - sig->return_count();
1191 // Fill return frame slots first to ensure that all potential spills happen
1202 VarState& slot = slots[i];
1228 VarState& slot = slots[i];